![]() ![]() Generally, gear being for a Tank or DPS is determined by the amount of endurance on it along with tertiary stats such as Dodge and Crit Power. Planar Fragments are a much bigger step towards that solution. This certainly helped with dealing with the challenge of players who Tank and DPS in obtaining their desired role gear, but it still wasn’t the complete solution that we were looking for. For instance, with Mind of Madness, we removed the option for any gear to drop as tank specific, and instead provided sidegrade paths for all DPS drops to change into tank gear. One of the things that we’ve been trying to address over the past few major updates is reducing/removing the need for different sets of gear based on your role. Another important note: we are throwing our normal concepts of item balance out the window – that’s how powerful Eternal items are! This allows for more custom tailoring of passive or active effects. Slots covered will be based on the calling, but because of the powers that each Eternal Item embodies, they will be calling restricted. It’s important to note here no one should expect to wear full suits of Eternal quality items – Eternal Items are much more rare than that! You might have one piece, maybe two if you’re exceptionally diligent and fortuitous. While some of these artifacts will be found with their Eternal rarity already unlocked, others might need to be upgraded through active upgrades to unleash their full potential. Forged by god-like beings from the cosmos, these are artifact tier items in both rarity and power. With Starfall Prophecy, we are adding a new item rarity: Eternal. I’m pretty excited about the possibilities it gives us. There are a ton of ways that we can use this new system to make your items more a part of your character’s personal story. ![]() As an example, and this is by no means going to be an item, if we wanted you to upgrade your mace from Tenebrian Maul to say, “Drathgar, Maul of Undead Slaying” you would need to kill a certain amount of undead with it along with meeting other requirements. Our goal with Active Upgrades is to embrace that they are quests, while providing exciting thematic experiences and flavor. In order to upgrade your gear to its maximum potential, you’ll need to procure the required ingredients one way or another. If you boil down upgrades to their core concept, Item Upgrades are quests to make your gear more powerful. We’ll go into each one more as we get closer to the expansion, but this introduction will hopefully give you a good idea of what each feature is and how it will impact your experience in Telara. With Starfall Prophecy on the horizon, I thought I would take a bit of time for a high level overview of some of the new features the RIFT Systems Team is working on. RIFT’s Lead Systems Designer, Andy “Vladd” Kirton, lets fly with information on all the ways you can become more powerful in our upcoming expansion, Starfall Prophecy! ![]()
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